Friday, November 9, 2012

Augmented reality Mobile apps on the rise


Augmented reality(AR) is a technology that is different Virtual reality in that it does not attempt to replace or simulate reality, but rather enhances it by adding information – such as displaying prices when you look at a product. However, there is a huge gap between the practicality of current mobile AR apps and what's shown in marketing-driven or concept videos. For example, World Lens.  The truth is, Mobile augmented reality is very overhyped and not ready for prime time. There are issues and limitations of mobile AR -- processing power, battery life, development fragmentation (iOS/Android) and so on.

AR is an increasingly popular technology for smartphone apps. A recent report says that, Augmented reality mobile apps market is expected to generate $300m revenue in 2013, with companies and retailers are keen to use augmented reality in the apps.  The report further says that more than 2.5 billion AR apps will be downloaded to smartphones and tablets each year to 2017, with games accounting for the largest share of downloads. It is also expected that games will account for the largest share out of the total AR apps downloaded, though the traditional pay-per-download payment model would continue to account for the largest share of revenues.

AR is increasingly being deployed in prototype wearable devices, with Google Glass the most high-profile innovation. It is a technology ideally suited to smartphone apps. The report says many retailers now perceive AR as a key means of increasing engagement with consumers, both as a means of providing additional product information or in the form of branded virtual games and activities. But there are many barriers to growth.Lack of consumer awareness of the technology remains a key hurdle, as are the technological limitations of AR-enablers such as the phone camera, GPS, digital compasses. These limitations mean that in many case the AR experience is failing to live up to consumer expectations.

The report says that even some higher-end smartphone cameras lack sufficient sensitivity to trigger an AR experience unless light conditions were optimal. Furthermore, the need to recalibrate digital compasses – allied to poor GPS functionality, particularly indoors – means that under certain circumstances the level of location accuracy is not be sufficient for many potential corporate applications. As a result, the report states that enterprise adoption would be limited in the medium term.Key hurdles in the growth could be lack of consumer awareness while technological limitations of AR-enablers such as the phone camera, GPS, digital compasses and markerless tracking leads to AR failing to live up to consumer expectations.

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